VizUserInputMsgPayload

struct VizEventReply
#include <VizUserInputMsgPayload.h>

Structure used to contain a single VizEventDialog panel response from Vizard.

Public Members

std::string eventHandlerID

Name provided when setting up the VizEventDialog object.

std::string reply

Option selection.

bool eventHandlerDestroyed

Was the panel closed and destroyed?

struct VizUserInputMsgPayload
#include <VizUserInputMsgPayload.h>

Structure containing all keyboard inputs and EventReply objects recorded since the message was last read.

Public Members

int frameNumber

Vizard frame number.

std::string keyboardInput

String containing all keyboard inputs since last update.

std::vector<VizEventReply> vizEventReplies

Contains all panel inputs since last update.