Module: ExtPulsedTorque¶
Module: dynamicEffector Class used to provide a direct pulsed external torque on body
The module
PDF Description
contains further information on this module’s function,
how to run it, as well as testing.
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class
ExtPulsedTorque
: public SysModel, public DynamicEffector¶ Public Functions
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ExtPulsedTorque
()¶ This is the constructor. It sets some default initializers that can be overriden by the user.
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~ExtPulsedTorque
()¶ The destructor. Nothing of note is performed here
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void
SelfInit
()¶ No Action is performed in this function.
- Return
void
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void
CrossInit
()¶ This method is used to connect the input message. It sets the message ID based on what it finds for the input string. If the message is not successfully linked, it will warn the user.
- Return
void
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void
UpdateState
(uint64_t CurrentSimNanos)¶
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void
linkInStates
(DynParamManager &statesIn)¶
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void
writeOutputMessages
(uint64_t currentClock)¶ This module does not write any output messages.
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void
- Parameters
CurrentClock
: The current time used for time-stamping the message
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void
readInputMessages
()¶ This method is used to read the incoming message and set the associated buffer structure.
- Return
void
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void
computeForceTorque
(double integTime)¶ This method is used to compute the RHS forces and torques. Note: the module can set any of these three vecors, or a subset. Regarding the external force, the matrix represnetations in the body (B) and inerial (N) frame components are treated as 2 separate vectors. Only set both if you mean to, as both vectors will be included.
Public Members
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Eigen::Vector3d
pulsedTorqueExternalPntB_B
¶ pulsed torque vector about point B, in B frame components
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int
countOnPulse
¶ number of integration time steps to simulate a pulse
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int
countOff
¶ number of integration time steps to have no pulses
Private Members
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int
c
¶ numer of time steps for pulse
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