sim_model

class SimThreadExecution
#include <sim_model.h>

This class handles the management of a given “thread” of execution and provides the main mechanism for running concurrent jobs inside BSK.

Public Functions

SimThreadExecution()
SimThreadExecution(uint64_t threadIdent, uint64_t currentSimNanos = 0)

Constructor for a given sim thread.

~SimThreadExecution()

Destructor for given sim thread.

inline void updateNewStopTime(uint64_t newStopNanos)

Method to update a new simulation stop time.

inline void clearProcessList()

clear the process list

void selfInitProcesses()

This method is used by the “child” thread to walk through all of its tasks and processes and initialize them serially. Note that other threads can also be initializing their systems simultaneously.

Returns:

void

void crossInitProcesses()

This method is vestigial and should probably be removed once MT message movement has been completed.

Returns:

void

void resetProcesses()

This method allows the “child” thread to reset both its timing/scheduling, as well as all of its allocated tasks/modules when commanded. This is always called during init, but can be called during runtime as well.

Returns:

void

void addNewProcess(SysProcess *newProc)

This method pops a new process onto the execution stack for the “child” thread. It allows the user to put specific processes onto specific threads if that is desired.

Returns:

void

inline uint64_t procCount()

Gets the current “thread-count” in the system.

inline bool threadActive()

Tells the caller if the thread is currently allocated processes and is in execution.

inline void threadReady()

Allows the system to put the thread into a running state.

void waitOnInit()

Once threads are released for execution, this method ensures that they finish their startup before the system starts to go through its initialization activities. It’s very similar to the locking process, but provides different functionality.

Returns:

void

void postInit()

This method allows the startup activities to alert the parent thread once they have cleared their construction phase and are ready to go through initialization.

Returns:

void

inline bool threadValid()

Determines if the thread is currently usable or if it has been requested to shutdown.

inline void killThread()

Politely asks the thread to no longer be alive.

void lockThread()

This method provides a synchronization mechanism for the “child” thread ensuring that it can be held at a fixed point after it finishes the execution of a given frame until it is released by the “parent” thread.

Returns:

void

void unlockThread()

This method provides an entry point for the “parent” thread to release the child thread for a single frame’s execution. It is intended to only be called from the parent thread.

Returns:

void

void lockParent()

This method provides a forced synchronization on the “parent” thread so that the parent and all other threads in the system can be forced to wait at a known time until this thread has finished its execution for that time.

Returns:

void

void unlockParent()

This method provides an entry point for the “child” thread to unlock the parent thread after it has finished its execution in a frame. That way the parent and all of its other children have to wait for this child to finish its execution.

Returns:

void

void StepUntilStop()

Step simulation until stop time uint64_t reached.

This method steps the simulation until the specified stop time and stop priority have been reached.

Returns:

void

void SingleStepProcesses(int64_t stopPri = -1)

Step only the next Task in the simulation.

This method steps all of the processes forward to the current time. It also increments the internal simulation time appropriately as the simulation processes are triggered

Parameters:

stopPri – The priority level below which the sim won’t go

Returns:

void

void moveProcessMessages()

This method is currently vestigial and needs to be populated once the message sharing process between different threads is handled. TODO: Make this method move messages safely between threads

Returns:

void

Public Members

uint64_t currentThreadNanos

Current simulation time available at thread.

uint64_t stopThreadNanos

Current stop conditions for the thread.

int64_t stopThreadPriority

Current stop priority for thread.

uint64_t threadID

Identifier for thread.

std::thread *threadContext

std::thread data for concurrent execution

uint64_t CurrentNanos

[ns] Current sim time

uint64_t NextTaskTime

[ns] time for the next Task

int64_t nextProcPriority

[-] Priority level for the next process

bool selfInitNow

Flag requesting self init.

bool crossInitNow

Flag requesting cross-init.

bool resetNow

Flag requesting that the thread execute reset.

Private Members

bool threadRunning

Flag that will allow for easy concurrent locking.

bool terminateThread

Flag that indicates that it is time to take thread down.

BSKSemaphore parentThreadLock

Lock that ensures parent thread won’t proceed.

BSKSemaphore selfThreadLock

Lock that ensures this thread only reaches allowed time.

std::vector<SysProcess*> processList

List of processes associated with thread.

std::mutex initReadyLock

Lock function to ensure runtime locks are configured.

std::condition_variable initHoldVar

Conditional variable used to prevent race conditions.

class SimModel
#include <sim_model.h>

The top-level container for an entire simulation.

Public Functions

SimModel()

The SimModel constructor.

This Constructor is used to initialize the top-level sim model.

~SimModel()

SimModel destructorS.

Nothing to destroy really

void selfInitSimulation()

Method to initialize all added Tasks.

This method goes through all of the processes in the simulation, all of the tasks within each process, and all of the models within each task and self-inits them.

Returns:

void

void resetInitSimulation()

Method to reset all added tasks.

This method goes through all of the processes in the simulation, all of the tasks within each process, and all of the models within each task and resets them.

Returns:

void

void StepUntilStop(uint64_t SimStopTime, int64_t stopPri)

Step simulation until stop time uint64_t reached.

This method steps the simulation until the specified stop time and stop priority have been reached.

Parameters:
  • SimStopTime – Nanoseconds to step the simulation for

  • stopPri – The priority level below which the sim won’t go

Returns:

void

void SingleStepProcesses(int64_t stopPri = -1)

Step only the next Task in the simulation.

This method steps all of the processes forward to the current time. It also increments the internal simulation time appropriately as the simulation processes are triggered

Parameters:

stopPri – The priority level below which the sim won’t go

Returns:

void

void addNewProcess(SysProcess *newProc)

This method allows the user to attach a process to the simulation for execution. Note that the priority level of the process determines what order it gets called in: higher priorities are called before lower priorities. If priorities are the same, the proc added first goes first.

Parameters:

newProc – the new process to be added

Returns:

void

void addProcessToThread(SysProcess *newProc, uint64_t threadSel)

This method allows the user to specifically place a given process onto a specific thread index based on the currently active thread-pool. This is the mechanism that a user has to specifically spread out processing in a way that makes the best sense to them. Otherwise it happens in the round-robin manner described in the allocate-remaining-processes method.

Parameters:
  • newProc – The process that needs to get emplaced on the specified thread

  • threadSel – The thread index in the thread-pool that the process gets added to

Returns:

void

void ResetSimulation()

Reset simulation back to zero.

This method is used to reset a simulation to time 0. It sets all process and tasks back to the initial call times. It clears all message logs. However, it does not clear all message buffers and does not reset individual models.

Returns:

void

void clearProcsFromThreads()

This method removes all of the active processes from the “thread pool” that has been established. It is needed during init and if sims are restarted or threads need to be reallocated. Otherwise it is basically a no-op.

Returns:

void

void resetThreads(uint64_t threadCount)

This method provides an easy mechanism for allowing the user to change the number of concurrent threads that will be executing in a given simulation. You tell the method how many threads you want in the system, it clears out any existing thread data, and then allocates fresh threads for the runtime.

Parameters:

threadCount – number of threads

Returns:

void

void deleteThreads()

This method walks through all of the child threads that have been created in the system, detaches them from the architecture, and then cleans up any memory that has been allocated to them in the architecture. It just ensures clean shutdown of any existing runtime stuff.

Returns:

void

void assignRemainingProcs()

This method provides a seamless allocation of processes onto active threads for any processes that haven’t already been placed onto a thread. If the user has allocated N threads, this method just walks through those threads and pops all of the processes onto those threads in a round-robin fashion.

Returns:

void

inline uint64_t getThreadCount()

returns the number of threads used

Public Members

BSKLogger bskLogger

&#8212; BSK Logging

std::vector<SysProcess*> processList

&#8212; List of processes we’ve created

std::vector<SimThreadExecution*> threadList

&#8212; Array of threads that we’re running on

std::string SimulationName

&#8212; Identifier for Sim

uint64_t CurrentNanos

[ns] Current sim time

uint64_t NextTaskTime

[ns] time for the next Task

int64_t nextProcPriority

[-] Priority level for the next process