Module: dynamicEffector¶
Abstract class that is used to implement an effector impacting a dynamic body that does not itself maintain a state or represent a changing component of the body (for example: gravity, thrusters, SRP, etc.)
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class DynamicEffector¶
- #include <dynamicEffector.h>
dynamic effector class
Public Functions
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DynamicEffector()¶
— Constructor
This is the constructor, just setting the variables to zero
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virtual ~DynamicEffector()¶
— Destructor
This is the destructor, nothing to report here
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virtual void computeStateContribution(double integTime)¶
This method is an optional method by a dynamic effector and allows the dynamics effector to add direct contributions to a state effector derivative. Example - a thruster’s mDot will impact a fuel tanks total mDot
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virtual void linkInStates(DynParamManager &states) = 0¶
— Method to get access to other states/stateEffectors
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virtual void computeForceTorque(double integTime, double timeStep) = 0¶
— Method to computeForce and torque on the body
Public Members
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Eigen::VectorXd stateDerivContribution¶
— DynamicEffectors contribution to a stateEffector
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Eigen::Vector3d forceExternal_N¶
[N] External force applied by this effector in inertial components
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Eigen::Vector3d forceExternal_B¶
[N] External force applied by this effector in body frame components
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Eigen::Vector3d torqueExternalPntB_B¶
[Nm] External torque applied by this effector
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BSKLogger bskLogger¶
— BSK Logging
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DynamicEffector()¶