Module: vizStructures¶
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struct
MsgCurrStatus
¶ - #include <vizStructures.h>
Structure to store that status of a Basilisk message being read in by
vizInterface
.
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struct
ThrClusterMap
¶ - #include <vizStructures.h>
Structure to store a thruster group information.
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struct
PointLine
¶ - #include <vizStructures.h>
Vizard setting structure to define a pointing line feature. This is used to draw a colored line from one space object to another space object.
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struct
KeepOutInCone
¶ - #include <vizStructures.h>
Vizard setting structure to define a keep out/in cone visual feature. Here cone is drawn attached to one body with a body-fixed position and heading. If a second celestial object is within or outside this code, then the opacity of the cone changes.
Public Members
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bool
isKeepIn
¶ True -> keep in cone created, False -> keep out cone created.
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double
position_B
[3]¶ [m] cone start relative to from body coordinate frame
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double
normalVector_B
[3]¶ [-] cone normal direction vector
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double
incidenceAngle
¶ [rad] cone incidence angle
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double
coneHeight
¶ [m] sets height of visible cone (asthetic only, does not impact function)
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std::string
fromBodyName
¶ name of body to attach cone onto
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std::string
toBodyName
¶ detect changes if this body has impingement on cone
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int
coneColor
[4]¶ [-] desired RGBA as values between 0 and 255
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std::string
coneName
¶ [-] cone name, if unspecified, viz will autogenerate name
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bool
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struct
StdCameraSettings
¶ - #include <vizStructures.h>
Vizard setting structure to define a standard Vizard camera. These can be assigned to any spacecraft and set to point at either another object, or to point in a body-fixed direction.
Public Members
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std::string
spacecraftName
¶ name of spacecraft onto which to place a camera
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int
setMode
= 1¶ 0 -> body targeting, 1 -> pointing vector (default)
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double
fieldOfView
= -1¶ [rad], field of view setting, -1 -> use default, values between 0.0001 and 179.9999 deg valid
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std::string
bodyTarget
¶ Name of body camera should point to (default to first celestial body in messages). This is a setting for body targeting mode.
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int
setView
= 0¶ 0 -> Nadir, 1 -> Orbit Normal, 2 -> Along Track (default to nadir). This is a setting for body targeting mode.
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double
pointingVector_B
[3]¶ (default to 1, 0, 0). This is a setting for pointing vector mode.
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double
position_B
[3]¶ (default to 0, 0, 0). If a non-zero vector, this determines the location of the camera. If a zero vector, then the camera is placed outside of the spacecraft along the pointing vector direction.
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std::string
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struct
ActuatorGuiSettings
¶ - #include <vizStructures.h>
Vizard User Interface structure specifying what actuator visualizations to show.
Public Members
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std::string
spacecraftName
¶ Specify which spacecraft should show actuator information. If not provided then the
viz.spacecraftName
is used.
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int
viewThrusterPanel
= 0¶ [bool] should thruster panel illustration be shown, -1 (off), 0 (default), 1 (on)
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int
viewThrusterHUD
= 0¶ [bool] should thruster Heads-Up-Display be shown, -1 (off), 0 (default), 1 (on)
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int
viewRWPanel
= 0¶ [bool] should reaction wheel panel illustration be shown, -1 (off), 0 (default), 1 (on)
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int
viewRWHUD
= 0¶ [bool] should reaction wheel Heads-Up-Display be shown, -1 (off), 0 (default), 1 (on)
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int
showThrusterLabels
= 0¶ [bool] should the thruster labels be shown, -1 (off), 0 (default), 1 (on)
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int
showRWLabels
= 0¶ [bool] should the reaction wheel labels be shown, -1 (off), 0 (default), 1 (on)
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std::string
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struct
InstrumentGuiSettings
¶ - #include <vizStructures.h>
Vizard User Interface structure specify what instrument visualizations to show
Public Members
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std::string
spacecraftName
¶ Specify which spacecraft should show actuator information. If not provided then the
viz.spacecraftName
is used.
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int
viewCSSPanel
= 0¶ [bool] should CSS panel illustration be shown, -1 (off), 0 (default), 1 (on)
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int
viewCSSBoresight
= 0¶ [bool] should CSS boresight axes be shown, -1 (off), 0 (default), 1 (on)
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int
viewCSSCoverage
= 0¶ [bool] should CSS coverage spheres be shown, -1 (off), 0 (default), 1 (on)
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int
showCSSLabels
= 0¶ [bool] should CSS panel labels be shown, -1 (off), 0 (default), 1 (on)
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std::string
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struct
CustomModel
¶ - #include <vizStructures.h>
Structure defining a custom CAD model to load to represent a simulation object.
Public Members
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std::string
modelPath
¶ Path to model obj -OR-
CUBE
,CYLINDER
, orSPHERE
to use a primitive shape.
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std::vector<std::string>
simBodiesToModify
¶ Which bodies in scene to replace with this model, use
ALL_SPACECRAFT
to apply custom model to all spacecraft in simulation.
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double
offset
[3]¶ [m] offset to use to draw the model
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double
rotation
[3]¶ [rad] 3-2-1 Euler angles to rotate CAD about z, y, x axes
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double
scale
[3]¶ [-] desired model scaling factor along the body x, y, z axes in spacecraft CS
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std::string
customTexturePath
¶ (Optional) Path to texture to apply to model (note that a custom model’s .mtl will be automatically imported with its textures during custom model import)
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std::string
normalMapPath
¶ (Optional) Path to the normal map for the customTexture
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int
shader
= -1¶ (Optional) Value of -1 to use viz default, 0 for Unity Specular Standard Shader, 1 for Unity Standard Shader
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std::string
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struct
LocationPbMsg
¶ - #include <vizStructures.h>
Structure defining ground location information
Public Members
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std::string
stationName
¶ ground location text label
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std::string
parentBodyName
¶ name of the parent planet body P on which the ground location G is positioned
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double
r_GP_P
[3]¶ [m] Position of location G relative to planet frame P
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double
gHat_P
[3]¶ ground location Normal relative to parent body frame.
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double
fieldOfView
= -1¶ [rad] Edge-to-Edge, -1 -> use default, values between 0.0001deg and 179.9999deg valid
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int
color
[4] = {-1}¶ Send desired RGBA as values between 0 and 255, -1 -> use default.
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double
range
= 0¶ [m] range of the ground location, use 0 (protobuffer default) to use viz default
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std::string
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struct
VizSpacecraftData
¶ - #include <vizStructures.h>
Defines a data structure for the spacecraft state messages and ID’s.
Public Members
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std::string
spacecraftName
= "bsk-Sat"¶ [-] Name of the spacecraft.
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std::string
scPlusInMsgName
= "inertial_state_output"¶ [-] Name of the incoming SCPlus data message
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std::vector<std::string>
rwInMsgName
¶ [-] Vector of names of the incoming RW state messages. If this is not set directly, then it is auto-generated using the spacecraft name as the prefix. This is required if
numRW
is greater than 0.
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std::vector<std::string>
cssInMsgNames
¶ [-] Vector of CSS config log message names
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std::vector<ThrClusterMap>
thrMsgData
¶ [-] (Optional) Name of the incoming thruster data. This is required if
numThr
is greater than 0.
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std::string
starTrackerInMsgName
= "star_tracker_state"¶ [-] (Optional) Name of the incoming Star Tracker data
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int
numRW
= 0¶ [-] (Optional) Number of RW
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int
numThr
= 0¶ [-] (Optional) Number of Thrusters
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int
numCSS
= 0¶ [-] (Private) Number of CCS sensors
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std::vector<MsgCurrStatus>
rwInMsgID
¶ [-] (Private) ID of the incoming rw data
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std::vector<MsgCurrStatus>
thrMsgID
¶ [-] (Private) ID of the incoming thruster data
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std::vector<ThrClusterMap>
thrInfo
¶ [-] (Private) thruster tagging info
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MsgCurrStatus
starTrackerInMsgID
¶ [-] (Private) ID of the incoming Star Tracker data
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MsgCurrStatus
scPlusInMsgID
¶ [-] (Private) ID of the incoming SCPlus data
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std::vector<MsgCurrStatus>
cssConfLogInMsgId
¶ [-] (Private) ID of the incoming array of css configuration log
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std::vector<RWConfigLogSimMsg>
rwInMessage
¶ [-] (Private) RW message data
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std::vector<CSSConfigLogSimMsg>
cssInMessage
¶ [-] (Private) CSS message data
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STSensorIntMsg
STMessage
¶ [-] (Private) ST message data
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std::vector<THROutputSimMsg>
thrOutputMessage
¶ [-] (Private) Thr message data
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SCPlusStatesSimMsg
scPlusMessage
¶ [-] (Private) s/c plus message data
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std::string
spacecraftSprite
= ""¶ Set sprite for this spacecraft only through shape name and optional int RGB color values [0,255] Possible settings: “CIRCLE”,”SQUARE”, “STAR”, “TRIANGLE” or “bskSat” for a 2D spacecraft sprite of the bskSat shape.
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std::string
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struct
VizSettings
¶ - #include <vizStructures.h>
Structure defining various Vizard options
Public Members
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double
ambient
= -1.0¶ [-] Ambient background lighting. Should be a value between 0 and 8. A value of -1 means it is not set.
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int32_t
orbitLinesOn
= 0¶ toogle for showing orbit lines with values -1 (off), 0 (default), 1 (on)
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int32_t
spacecraftCSon
= 0¶ toogle for showing spacecraft CS with values -1 (off), 0 (default), 1 (on)
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int32_t
planetCSon
= 0¶ toogle for showing planet CS with values -1 (off), 0 (default), 1 (on)
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std::vector<KeepOutInCone>
coneList
¶ vector of keep in/out cones
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std::vector<StdCameraSettings>
stdCameraList
¶ vector of spacecraft cameras
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std::vector<CustomModel>
customModelList
¶ vector of custom object models
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std::vector<ActuatorGuiSettings>
actuatorGuiSettingsList
¶ msg containing the flags on displaying the actuator GUI elements
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std::vector<InstrumentGuiSettings>
instrumentGuiSettingsList
¶ msg containing the flags on displaying instruments
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std::string
skyBox
= ""¶ string containing the star field options, an empty string’’ provides default NASA SVS Starmap,
ESO
use ESO Milky Way skybox,black
provides a black background, or provide a filepath to custom background
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bool
dataFresh
¶ [-] flag indicating if the settings have been transmitted,
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int32_t
viewCameraBoresightHUD
= 0¶ Value of 0 to use viz default, -1 for false, 1 for true.
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int32_t
viewCameraConeHUD
= 0¶ Value of 0 to use viz default, -1 for false, 1 for true.
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int32_t
showCSLabels
= 0¶ Value of 0 to use viz default, -1 for false, 1 for true.
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int32_t
showCelestialBodyLabels
= 0¶ Value of 0 to use viz default, -1 for false, 1 for true.
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int32_t
showSpacecraftLabels
= 0¶ Value of 0 to use viz default, -1 for false, 1 for true.
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int32_t
showCameraLabels
= 0¶ Value of 0 to use viz default, -1 for false, 1 for true.
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double
customGUIScale
= -1.0¶ GUI scaling parameter, Value of -1 to use viz default, values in [0.5, 3].
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std::string
defaultSpacecraftSprite
= ""¶ Set sprite for ALL spacecraft through shape name and optional int RGB color values [0,255] Possible settings: “CIRCLE”,”SQUARE”, “STAR”, “TRIANGLE” or “bskSat” for a 2D spacecraft sprite of the bskSat shape.
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int32_t
showSpacecraftAsSprites
= 0¶ Value of 0 to use viz default, -1 for false, 1 for true.
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int32_t
showCelestialBodiesAsSprites
= 0¶ Value of 0 to use viz default, -1 for false, 1 for true.
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int32_t
show24hrClock
= 0¶ Value of 0 (protobuffer default) to use viz default, -1 for false, 1 for true.
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int32_t
showDataRateDisplay
= 0¶ flag to show data frame rate, 0 (protobuffer default), -1 for false, 1 for true
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double
keyboardAngularRate
= -1.0¶ [rad/sec] Rotation rate of camera keyboard rates per click. Value of less than/equal to zero to use viz default
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double
keyboardZoomRate
= -1.0¶ Value for speed at which the camera zooms in or out. Value of less than/equal to zero to use viz default.
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int
defaultThrusterColor
[4] = {-1}¶ Default thruster plume color RGBA values.
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double
defaultThrusterPlumeLifeScalar
= 1.0¶ Value of 1.0 or 0.0 to use viz default, values between 0 and 1 will decrease the length of all plumes, >1 will increase lengths of all plumes.
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int
orbitLineSegments
= 0¶ Value of 0 (protobuffer default) to use viz default or any value greater than or equal to 4.
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int
relativeOrbitRange
= 0¶ [deg] Value of 0 (protobuffer default) to use viz default or any value greater than or equal to 1
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int
showHillFrame
= 0¶ Value of 0 (protobuffer default) to use viz default, -1 for false, 1 for true.
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int
showVelocityFrame
= 0¶ Value of 0 (protobuffer default) to use viz default, -1 for false, 1 for true.
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int
relativeOrbitFrame
= 0¶ Value of 0 (protobuffer default) or 1 to use Hill Frame, 2 to use Velocity Frame.
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std::string
relativeOrbitChief
= ""¶ If valid spacecraft name provided, the relative orbit chief spacecraft will be set to that spacecraft object. Setting the string to “AUTO” or leaving this field empty will select the camera target spacecraft as the chief.
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double
spacecraftShadowBrightness
= -1.0¶ Control the ambient light specific to spacecraft objects, value between 0 and 1, use negative value to use viz default.
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double
spacecraftSizeMultiplier
= -1¶ Control the display size of spacecraft in the Planet and Solar System Views, values greater than 0, use negative value to use viz default.
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int32_t
showLocationCommLines
= 0¶ Value of 0 (protobuffer default) to use viz default, -1 for false, 1 for true.
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int32_t
showLocationCones
= 0¶ Value of 0 (protobuffer default) to use viz default, -1 for false, 1 for true.
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int32_t
showLocationLabels
= 0¶ Value of 0 (protobuffer default) to use viz default, -1 for false, 1 for true.
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double