saturate¶
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class Saturate¶
- #include <saturate.h>This module is used to apply a second-order bounded Gauss-Markov random walk on top of an upper level process. The intent is that the caller will perform the set methods (setUpperBounds, setNoiseMatrix, setPropMatrix) as often as they need to, call computeNextState, and then call getCurrentState cyclically. Public Functions - 
Saturate()¶
- The constructor initialies the random number generator used for the walks 
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Saturate(int64_t size)¶
- class constructor 
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~Saturate()¶
- The destructor is a placeholder for one that might do something 
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void setBounds(Eigen::MatrixXd bounds)¶
- sets upper and lower bounds for each state - Return
- void 
- Parameters
- bounds: one row for each state. lower bounds in left column, upper in right column
 
 
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Eigen::VectorXd saturate(Eigen::VectorXd unsaturatedStates)¶
- other utilities@brief This method should be used as the standard way to saturate an output. It will also be utilized by - Return
- saturatedStates 
- Parameters
- unsaturatedStates: a vector of the unsaturated states
 
 
 Private Members - 
int64_t numStates¶
- Saturates the given unsaturated states. - Return
- saturatedStates Number of states to generate noise for 
- Parameters
- unsaturated: States, a vector of the unsaturated states
 
 
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Eigen::MatrixXd stateBounds¶
- one row for each state. lower bounds in left column, upper in right column 
 
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