.. _vizardReleaseNotes: Release Notes ============= .. sidebar:: In Progress Features - Adding star tracker configuration visualization - Adding coarse sun sensor configuration visualization - Add ability to place the location of the standard camera relative to spacecraft - Visualizing the standard camera within the 3D window - Better automatic simulation data usage monitoring - general GUI enhancements - dynamic texture rendering - articulating CAD models - fuel tank visualization - better support for visualizing multiple spacecraft - add labels to spacecraft and sensor visualization **Version 0.9.0** - added an option to Standard Camera GUI panel and vizMessage to supply a custom camera position - eliminated camera jitter in body view when pointing at a nearby spacecraft - improved reaction wheel panels and HUD to better support multiple spacecraft by tracking the max speed and torque for each spacecraft’s reaction wheels - added fields to the vizMessage reaction wheel sub message to allow user to set the max torque and max speed - fixed broken link between Main scene manager and direct comm controller to restore direct comm ``liveStream`` as illustrated in :ref:`scenarioBasicOrbitStream` - improved support for Unity’s physical camera properties, focal length and sensor size, when setting up Custom Cameras **Version 0.8.1** - trigger colliders now resize to fit the spacecraft mesh being used (improves the user experience when double-clicking to change camera targets) - fixed a bug that prevented multiple custom models being loaded back-to-back - rebased on Unity2019.2.16f1 **Version 0.8.0** - The camera view panel screen shot button now stores the PNG image in the user's home folder - Changed how standard cameras work. The user can invoke readily 2 standard cameras and specify for which spacecraft these are attached. This scales much better with lots of spacecraft where before we attached 3 standard cameras to each spacecraft by default - made it possible to launch vizard in Black Lion live streaming mode from command line - Added option under File menu to compress simulation data - usability improvements to custom CAD model inventory and tuning GUI panels **Version 0.7.0** - added ability to load in a custom CAD obj file to replace the default spacecraft model - added the ability to replace any simulation object with a custom object or a default shape like sphere, cone, cylinder, etc. - added vizMessage user settings support for custom models to allow automatic import at runtime **Version 0.6.0** - scriptable vizMessage user settings allow users to customize the start-up configuration of vizard. Users can now toggle spacecraft and planet coordinate systems, orbit lines, actuator Heads Up Displays, actuator panels. - users can specify a custom skybox by providing a file path to the desired texture, one of the default skybox textures, or a plain black background with the skybox user setting - Spacecraft camera vizMessages can be configured to user specified headings or targets and panels can be automatically visible on start-up. - configuration messages specifying multiple pointing vectors and/or Keep Out or Keep In cones can be added to generate these items automatically during Vizard initialization **Version 0.5.0** - added a lightweight opNav mode that can livestream camera images to the Basilisk simulation over the Direct Comm connection on demand - improved main camera panning - added support for reaction wheel spin sub message - scriptable user setting message for Ambient Brightness **Version 0.4.0** - New option to set the ambient brightness - New Camera menu option to select the target object - General code fixes and improvements - Added option to toggle off/on orbit illustration - Added keyboard support to quit the application **Version 0.3.0** - Initial public release of the new Unity based Basilisk visualization tool. - This tool is able to illustrate spacecraft translational position, trajectory, orientation and primary celestial bodies. - Currently this public Vizard copy support saving Basilisk simulation data to file to be then viewed in Vizard. - In development feature is being able to live stream Basilisk simulation data to Vizard directly - The Visualization can show a spacecraft centric view (default), a planet centric view (enabled by double clicking on planet or zooming out even further), and a heliocentric view (by zoom out even further) - Spacecraft and planet axes can be toggled on or off - Screen size can by dynamically changed - The menu bar at the top is dynamic in that it only shows device options if such devices are actually modeled and sent as messages to Vizard. - Heads-up visualization of the thrusters is possible - Device state panels can be enables for Reaction Wheels or Thrusters - Separate camera views can be invoked to get perspectives from the spacecraft along particular body-fixed directions - Direction vectors can be added from the spacecraft to other object to always illustrate the heading to the sun, the Earth, etc. - Keep-out and keep-in zones can be set within Vizard to visualize if a celestial object is visible within a body-fixed cone. This enables checking if a solar panel axis is within some degrees of the sun, or checking that a sensor axis is outside a cone relative to the sun.